
It's the straight multiplayer battles that are the lifeblood of Worms 3D, and the game offers quite a variety of options. But the missions themselves are ultimately puzzles, and the mass destruction that Worms is built around doesn't quite match up with puzzle gameplay. Variety and interesting scenarios aren't the problem. The third dimension is used to good effect in a lot of the missions, offering both cover from enemy fire and a means for the designers to create some platform-ish challenges. There are quite a number of playfields: gardens, graveyards, islands, golf courses, and more. The final word on the single-player campaign is that they're not so much as entertaining as they are a means to develop new skills as a Worms player beyond what you can learn in the tutorial.
#Worms 3d ps2 series
In addition to the standard team competition (four teams, one to six worms per team), there's also a single-player campaign and a series of challenges.

Those are only occasional issues though, and avoidable ones, but only with experience. There are also issues with worms getting stuck in places, and the low default angle of the camera makes for some accidental trips into the water if you're not careful - instant death for your worm. The snapshot now being in 3D really accentuates this aspect, though, and can give the surroundings a strange feel. Like the preceding games, they're very static, like playing inside a snapshot, even though the explosions will make holes in the ground and such. The levels maintain the series' sense of art direction. The radar is two-dimensional, but it's better that way. Most of the problems with making the move to 3D have been handled well. With grenades, cluster bombs, and even over-the-top weapons like exploding sheep and air strikes dropping onto the playfield, each turn plays out differently. The weapons range from your standard indirect fire weapons that require you to aim and take into account wind speed and direction, to shotguns and Uzis - direct fire weapons that hit where you aim. The worms are outfitted with around forty different weapons and "utilities," items like jet packs and teleporters that help your worm get around the playfield. Play then passes to the next worm on the next team. There's a limited amount of time to move and then fire.

take turns controlling one worm from their team on the field.

For the uninitiated, in the basic version of the game, players and/or A.I. Parachutes: good to have when there's falling to be done.
